In the September issue of Games for Windows, World of Warcraft lead game designer Tom Chilton dropped a few hints about the Death Knight Rune System.
The current idea we’re playing with is you have a fixed time, say 10 seconds, for a rune to fade back buy wow gold in and become usable again…
According to the article Blood runes will be damage related, Frost runes are for crowd control and Unholy runes will be for various utility and damage over time spells. There will be some crossover but these are the general categories.
Hopefully we’ll get to make decisions that will make the Death Knight a little more unique (from other classes and from each other). For instance, although you would lose access to all crowd control and utility spells, your best all-out single target pure raid dps may come from 6 blood runes. Or you may go with 4-5 Frost runes to pull off some tricky crowd control cheap wow gold maneuvers. The flexibility in the selection of tools available on a per-pull basis make the Death Knight an extremely interesting class.
Chilton also mentioned one of the ideas for earning your Death Knight that they’re still considering. Imagine rolling a level 55-60 Death Knight deep in Stratholme, and your task to earn your Death Knight is simply to escape alive. It sounds like quite an great idea.
Soloing some of those pulls at that level would be very challenging. People who walked away with a Death Knight out of there would almost certainly have figured out how to use a number of the spells and wow gold abilities effectively. I can already imagine all the “How To Make A Death Knight” guides with pull-by-pull commentary. Let’s just hope they stick with something challenging no matter what they finally decide.